Frameworks that simplify software and game development for classic computers, consoles, and retro-inspired platforms.
Retro Programming
A dedicated section focused on retro programming and classic computing platforms. This area covers development for vintage computers and game consoles, low-level programming techniques, assembly languages, memory and hardware constraints, cross-compilation tools, emulators, and preservation practices. It also explores retro-inspired development, demoscene culture, and modern tools that enable developers to create software for classic systems while using contemporary workflows.